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PLAY THE FARMING GAME® ON YOUR COMPUTER!

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PLOW THE BACK FORTY ON YOUR PERSONAL COMPUTER!

Modern farming requires a strong back for the work, a strong heart for the risks, and a good mind for the figures. Money and input like seed or irrigation water, flows through your fingers. The American family farm is a tough place to make a living. Unit profits (per calf sold, or bushel of wheat sold, etc.) are so small that it takes tremendous amounts of capital to get a hold of large enough means of production (land, equipment, money to operate) to pay one person's salary. About half of American farmers work an outside job so they can keep their feet on the farm. They are "Weekend Farmers", farming early mornings, nights, and weekends (a cow has never heard of time off for Christmas or vacations). The goal of the American farmer is try get that next piece of land, a better tractor, or a harvester to custom out with, to finally get big enough to be able to quit that darn JOB in the city and come home for good!

For Ages 10 to Adult

Warning: This family game is so much fun it may become habit-forming!

Copyright © 1993, 2002 The Weekend Farmer Co.

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The story of the computerized game...

One morning in July 1979 just as the sun was coming up, THE FARMING GAME® was invented on the seat of a tractor. Four months later the game was in print. Today the game is a cardboard classic and the subject of the book, Zen Ranching and The Farming Game.

George and Ann Rohrbacher own and operate a 2,000 acre cattle, hay, and wheat ranch in eastern Washington State. In 1979, after two droughts within three years, the family farm was on the ropes, the Rohrbacher's decided to bet the ranch that their game would be a success. Several hundred thousand copies later, sold to fun seeking farm owners and city dwellers alike, the game is used today in many schools in the US and Canada. The World Bank had it translated into Russian to assist farm privatization after the collapse of the Soviet Union.

Over the years (1979 - 1996) many people have asked when THE FARMING GAME ® would be available for computers. Many programmers have written asking if they could try their hand at creating the computer version. The Rohrbacher's never saw a proposal that interested them until Clay Stevens, a software engineer from Utah State University, made his offer. Clay had just finished a project for NASA's Kennedy Space Center, an interactive program that allows a visitor to configure and launch the space, shuttle.

The program on these disks is the first fruit of the collaboration of Clay Stevens, the programmer and George and Blake, the game designers.

Keep on farmin'

George and Ann

To learn more about the game read the instructions.

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